

Finally, the vertical split-screen co-op works very well, especially in widescreen. (Your character still animates like a gimp.) The music is only okay, but the English dubbing is pretty solid cheesy, but appropriately so. (It's the good kind of slowdown, though, the kind that lets you savor the massive nuclear explosions that are choking the system's processors.) The enemies and cityscapes are more detailed than before, and everything looks agreeably shiny. The Xbox 360 proves a good match for the series, though EDF3 still manages to bring it to its knees on a regular basis. There was a reason no one played the ground soldier in EDF2: terra firma's for chumps. More of those hoverbikes might've helped, but the bottom line is that Pale Wing is seriously missed. Travel can also annoy, as many missions require long jogs to get to monsters. More troublingly, EDF3's lesser variety induces a newfound sense of repetition some missions blur together, and the paucity of truly terrifying bosses depresses the peak of the challenge curve. That awe-inspiring sense of out-of-control chaos is still there, but not as often.

The action takes longer to ramp up, and, while often frantic, it doesn't approach EDF2-like levels of chaotic action and visual insanity until the neon laser light show of the very last battle. (She also had her own awesome arsenal of 100+ energy-based weapons.) As a result, EDF3 doesn't have quite the same impact. EDF2 had about twice as many types of enemies, 18 more (and more varied) missions, much more graphical and environmental variety, arguably better music, and a second playable character - the jetpack-equipped female soldier Pale Wing - who completely changed the gameplay. Outside of its beautiful new next-gen sheen, EDF3 is pretty much inferior to its predecessor. Unfortunately, EDF3 has some significant drawbacks most notably, it pales compared to EDF2.
